Showing posts with label effects. Show all posts
Showing posts with label effects. Show all posts

Friday 9 May 2014

Adobe After Effects CC

DESCRIPTION:

Adobe After Effects is primarily used for creating motion graphics and visual effects. After Effects allows users to animate, alter and composite media in 2D and 3D space with various built-in tools and third party plug-ins, as well as individual attention to variables like parallax and user-adjustable angle of observation.

After Effects and some non-linear editing systems (NLEs) are layer-oriented, meaning that each individual media object (video clip, audio clip, still image, etc.) occupies its own track. In contrast, other NLEs use a system where individual media objects can occupy the same track as long as they do not overlap in time. This track-oriented system is more suited for editing and can keep project files much more concise. The layer-oriented system that After Effects adopts is suited for extensive effects work and key framing. Although other composting packages—especially ones that employ tree or node workflows, such as Nuke are better suited to manage large volumes of objects within a composite, After Effects is able to somewhat counter the clutter by selectively hiding layers (using the Shy switch) or by grouping them into pre-compositions.

The main interface consists of several panels (windows in versions prior to After Effects 7.0). Three of the most commonly used panels are the Project panel, the Composition panel, and the Timeline panel. The Project panel acts as a bin to import stills, video, and audio footage items. Footage items in the Project panel are used in the Timeline panel, where layer order and timing can be adjusted. The items visible at the current time marker are displayed in the Composition panel.
After Effects shares many features with other Adobe programs, such as creating circles, squares and free form shapes that are defined by bezier curves. Like Photoshop and Illustrator, After Effects can import and manipulate many image formats, and filters and adjustments can be added.
After Effects integrates with other Adobe software titles such as Illustrator, Photoshop, Premiere Pro, Encore, Flash, and third-party 3D programs like Cinema 4D and Auto-desk 3ds Max.

Adobe After Effects CC Features

Here you can see some of the features of Adobe After Effects:
  • Global Performance Cache: now you can create more content in less time, even when working with High-Resolution projects
  • Enhanced Acceleration: you can use multiple processors and support for Nvidia cards, including Opt-ix for ray-traced rendered. Note that this program is a 64-bit application, so it will use all the RAM your system allows
  • Templates, effects and plugins: the program includes CINEMA 4D Lite, Key-light, mocha, Color Finesse and Cycore FX with loads of creative effects
  • Expression and scripting: control every parameter in your timeline to coordinate any animation. Create scripts to automate some functions
  • Media Browser: Easily browse, open and compose any video format you desire

SCREENSHOTS:



            

 

           


                                       CLICK HERE FOR TORRENT DOWNLOAD

BLENDER 2.70a



DESCRIPTION:


Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modelingUV unwrapping,texturingrigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculptinganimatingmatch movingcamera trackingrenderingvideo editing and compositing. Alongside the modelling features it also has an integrated game engine.

New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail.
The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.

Cycles Rendering


Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.
CPU rendering performance was improved, particularly for hair, textures and Open Shading Language. 

Motion Tracker


Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm. 


User Interface


The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more. 


Modeling

Wireframe Mod Result.png
The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers.
The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well. 

Threaded Dependency Graph

GSoC-DepsGraph-ThreadedCPULoad.png
An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful.

Game Development

FPS-Walk-Navigation-Shortcuts.png
The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added.
A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game. 

Freestyle NPR Rendering

Blender261 python changes.png
The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized. 

More Features

Blender2.70 MaskOverlapFill.png
Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders. 

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